CoachFace NFL General Rules

About CoachFace® Fantasy Sports

CoachFace® Fantasy Sports brings well-deserved attention to: Coaches Through a fun, interactive competition. CoachFace® Fantasy Sports is fundamentally similar to all fantasy sports games; however, CoachFace® players compete against each other with real, active professional coaches instead of players. In addition, CoachFace® uses entertaining avatar characters to bring the coaches to life. CoachFace® Fantasy Sports players are able to strategically build and customize their virtual team of coaches by drafting, trading, adding, dropping, and changing their roster to gain the best chance of winning their league and receiving a cash prize.

Building Your Fantasy Sports Team

After signing into CoachFace® Fantasy Sports, players will be directed to the game lobby. In the game lobby players have the options of joining a weekly or seasonal league. Once you have joined a CoachFace® league you will be asked to strategically create your virtual team of coaches instead of players. Players enter into a CoachFace® Draft where they have the ability to hire coaches to their team. CoachFace players have a $300,000.00 salary cap to hire 15 coaches, and must do it before the draft countdown clock expires. Play for free or joined a paid league and compete with friends, family, co-workers and sports fans from around the nation.

Setting up Your Lineup

Purchase your winning teams of coaches with a 300,000 salary cap. Players enter the CoachFace® draft after they have joined a league. To assemble your virtual team, you will begin by drafting or purchasing your coaches from a list of AFC and NFC professional coaches. Each team is made up of 15 coaches. Your roster consists of 11 starting slots and 4 bench slots. Once the draft time has expired, all the available coaches will be placed in a free agent database forCoachFace® players to select from.

Team Roster Size

Roster Slots
Positions Starters
Head Coach 1
Offensive Coordinator 1
Defensive Coordinator 1
Quarterback Coach 1
Running Back Coach 1
Wide Receiver/Tight End Coach 1
Offensive Line 1
Defensive Line 1
Secondary Coach 1
Linebackers Coach 1
Special Teams Coach 1
Special Teams Coach 1
Bench (any coaching position) 4 (BE)

Roster Management

Players can only pick their roster before the weekly or seasonal games begin. Players will not be able to buy coaches from the draft once the first game of that week has started. During the seasonal games players are able to move a coach from their starting lineup to their bench and vice versa before the start of the first game each week. All rosters are locked from the start of the first game until the end of the last game each week.

Weekly League

50/50 Leagues
Increase your chances of winning in the 50/50 league challenge. In this league the top half of the league’s players with the most point at the end of the match will receive a payout. The total prize money gets split even among the top half of the league. Bottom half does not receive anything at all. In this league CoachFace players gain points based on how well their team of coaches perform in each game. Coaches will be scored using the CoachFace® scoring system. Players will have the option of drafting a new team of coaches before each game. There must be a minimum of 2 players in each league for the league to be active.
Head-to-Head League
The Head-to-Head, one-on-one, player versus player league is our most popular game. In the head-to-head challenge your team will be matched up against another team from the head-to-head game lobby. Additionally, players can create a new Head-to-Head game for any other player to manually accept the challenge, and it will be listed in the Game Lobby. The winner of the head to head match will be the player whose team receives the most points at the end of the game. Coaches will be scored using the CoachFace® scoring system. Players will have the option of drafting a new team of coaches before each game. Winners take all; Winnings vary depending on the users’ buy-in amount.
3-Man Leagues
The 3-Man League challenges consist of only3 teams in each league. Each league MUST be filled to be active. Players have the choice of joining any 3-Man League from the Game Lobby, or create a new 3-Man League. The winner of the 3-Man League match will be the player whose team receives the most points at the end of the game. Coaches will be scored using the CoachFace® scoring system. Players will have the option of drafting a new team of coaches before each game. Each user will compete against the other 2 players in the game. The object is to outscore the other 2 opponents at the end of the game. Winner takes all.
5-Man Leagues
The 5-Man League challenges consist of only 5 teams in each league. Each league MUST be filled to be active. Players have the choice of joining any 5-Man League from the Game Lobby, or create a new 5-Man League. The winner of the 5-Man League match will be the player whose team receives the most points at the end of the game. Coaches will be scored using the CoachFace® scoring system. Players have the option of drafting a new team of coaches before each game. Each user will compete against the other 4 players in the game. The object is to outscore the other 4 opponents at the end of the game. Winner takes all.
T.O.P Tournament (Top of Pile)
The T.O.P weekly tournament league requires a minimum of 10 players for the league to be active. The leagues winner will receive 50% of the winnings and the top 10% of the winners will split the rest winnings evenly. Coaches will be scored using the CoachFace scoring system. The tournaments payout is based on the number of players who participate in the tournament. The maximum number of League entries does NOT have to be met for the league to be active. League entry fees can range from $1 to $1000. Players have the option of drafting a new team of coaches before each game.
Single Entry Tournament
Within the single entry weekly tournament league players compete with their virtual team of coaches once a week against with the CoachFace® players within the same league. Strategically set your lineup each week to increase your chances of gaining the most points in each game. The winner of the league will be the player whose team receives the most points at the end of the week. Coaches will be scored using the CoachFace scoring system. The tournaments payout is based on the number of players who participate in the tournament. The maximum number of League entries does NOT have to be met for the league to be active. League entry fees can range from $1 to $1000. Players have the option of drafting a new team of coaches before each game. 1st place winner will receive 50% of the winnings, 2nd place winner will receive 35%, 3rd place winner will receive 15% of the winnings.

Seasonal League

Within the seasonal league players compete with their virtual team of coaches once a week against other CoachFace® players within the same league. Strategically set your lineup each week to increase your chances of gaining the most points in each game. The winner of the league will be the player whose team receives the most accumulated points at the end of the season.

Public Custom League

The public league is opened to the public. Anyone can join the league without an invitation. CoachFace® Fantasy Sports players have the option of joining a free or paid public league. If you decide to join a paid league, the winner of that league will get a cash prize. League size will vary depending on the leagues creator; however there is a minimum of two 2 teams per league. CoachFace® Fantasy Sports players can only join or create a maximum of 10 fantasy leagues and/or 10 fantasy teams per season.

Private Custom League

Private leagues are not open to the public. Players must have an invitation to join the league by the league creator or manager. Private leagues can either be free or paid. If you decide to join a paid league, the winner of that league will get a cash prize. League size will vary depending on the leagues creator; however there is a minimum of two 2 teams per league. CoachFace® Fantasy Sports players can only join or create a maximum of 10 fantasy leagues and/or 10 fantasy teams per seaso

CoachFace® Scoring Method

Within CoachFace® Fantasy Sports, coaches on each team are measured by how well their players perform in an actual game, play-by-play. The statistics the players generate during each game will have a direct correlation on how many fantasy points are awarded to each coach; therefore, the player’s performance directly reflects the coaches’ performance. The better the offensive players perform, the more points the head coach and offensive coaches will receive. The better the defensive players perform, the more points the head coach and the defensive coaches will receiv.

CoachFace® Scoring System

Head Coach
  • (+20)Win
  • (+10)Loss
  • (+1)W/L Point Margin (for every 3 point margin of win)
  • (-1)Penalty Yards (for every 10 yards)
  • (+1)Total Yards Margin Turnover Margin (for every + in turnovers)
  • (+1)Field Goals Made
  • (-1)Field Goals Missed
  • (+5)4th Down Conversion Completed
  • (-5)4th Down Conversion Missed
  • (+1)Red Zone Efficiency (for FG)
  • (+2)Red Zone Efficiency (for TD)
Offensive Coordinator
  • (+1)Total Yards (for every 50 yards)
  • (+3)Total Yards (for every 100 yards)
  • (+3)Total Yards (for every 50 yards above 300)
  • (+3)3rd Down Conversion Completed
  • (-3)3th Down Conversion Missed
  • (+5)4th Down Conversion Completed
  • (-5)4th Down Conversion Missed
  • (-3)Turnovers (for every interception)
  • (-1)Turnovers (for every fumble)
  • (+1)Red Zone Efficiency (for FG)
  • (+2)Red Zone Efficiency (for TD)
  • (+1)Offense Scores (per FG)
  • (+3)Offense Scores (per TD)
  • (+1)Extra Point (for extra point)
  • (-2)Extra Point (for every missed extra point)
  • (+2)Extra Point (for 2 point conversion made)
  • (-3)Extra Point (for every 2 point conversion missed)
Quarterback Coach
  • (+1)Total Passing Yards (for every 25 yards)
  • (+5)Total Passing Yards (bonus for 300 yards)
  • (+3)3rd Down Conversion via pass Completed
  • (+3)4th Down Conversion via pass Completed
  • (-3)Turnovers (for every interception)
  • (-1)Sacks (for every sack)
  • (-3)Sacks (for every 10 yards from sacks)
  • (+3)Touchdown Pass (per TD)
  • (+2)2 Point Conversion via pass Completed
  • (+1)Total Rushing yards by QB (for every 10 yards)
  • (+10)Total Rushing yards by QB (bonus for 100 yards)
Running Back Coach
  • (+1)Total Rushing Yards (for every 10 yards)
  • (+5)Total Rushing Yards (bonus for 200 yards)
  • (+3)3rd Down Conversion via rush Completed
  • (+3)4th Down Conversion via rush Completed
  • (-3)Turnovers (for every fumble)
  • (+3)Touchdown Rush (per TD)
  • (+2)2 Point Conversion via rush Completed
  • (+1)Total Passing yards by RB (for every 10 yards)
  • (+10)Total Passing yards by RB (bonus for 100 yards)
Wide Receiver Coach
  • (+1)Total Receiving Yards (for every 25 yards)
  • (+5)Total Receiving Yards (bonus for 300 yards)
  • (+5)Long Reception (+50 yards)
  • (+3)3rd Down Conversion via pass Completed
  • (+3)4th Down Conversion via pass Completed
  • (-3)Turnovers (for every fumble on reception)
  • (+3)Touchdown Reception (per TD)
  • (+2)2 Point Conversion via reception Completed
  • (+1)Yards after completion (every 10 yards)
Tight End Coach
  • (+1)Total Receiving Yards (for every 25 yards)
  • (+5)Total Receiving Yards (bonus for 300 yards)
  • (+5)Long Reception (+50 yards)
  • (+3)3rd Down Conversion via pass Completed
  • (+3)4th Down Conversion via pass Completed
  • (-3)Turnovers (for every fumble on reception)
  • (+3)Touchdown Reception (per TD)
  • (+2)2 Point Conversion via reception Completed
  • (+1)Yards after completion (for every 10 yards)
Offensive Line Coach
  • (+1)Total Rushing Yards (for every 10 yards)
  • (+5)Total Rushing Yards (bonus for 200 yards)
  • (+1)Total Passing Yards (for every 25 yards)
  • (+5)Total Passing Yards (bonus for 300 yards)
  • (+3)3rd Down Conversion via rush Completed
  • (+3)4th Down Conversion via rush Completed
  • (+2)2 Point Conversion via rush Completed
  • (-1)Sacks (for every sack)
  • (-3)Sacks (for every 10 yards from sacks)
  • (-10)Safety (for every safety)
Defensive Coordinator
  • (+3)3rd Down Conversion Stopped
  • (-3)3rd Down Conversion Completed
  • (+5)4th Down Conversion Stopped
  • (-5)4th Down Conversion Completed
  • (+3)Turnovers (for every interception)
  • (+5)Turnovers (for every interception for TD)
  • (+1)Turnovers (for every forced fumble)
  • (+3)Turnovers (for every fumble recovered)
  • (+5)Turnovers (for every fumble recovered for TD)
  • (+1)Red Zone Efficiency (for missed FG)
  • (-2)Red Zone Efficiency (for TD)
  • (+3)Defensive Scores (per FG blocked)
  • (+3)Defensive Scores (per punt blocked)
  • (-1)Extra Point (for extra point made)
  • (+2)Extra Point (for every stopped extra point)
  • (-3)Extra Point (for 2 point conversion made)
  • (+3)Extra Point (for every 2 point conversion stopped)
  • (+1)Tackles for loss
Defensive Line Coach
  • (-1)Total Rushing Yards (for every 10 yards)
  • (-5)Total Rushing Yards (for 200 yards)
  • (-1)Total Passing Yards (for every 25 yards)
  • (-5)Total Passing Yards (for 300 yards)
  • (-3)3rd Down Conversion via rush Completed
  • (-3)4th Down Conversion via rush Completed
  • (-2)2 Point Conversion via rush Made
  • (+2)Sacks (for every sack)
  • (+5)Sacks (for every 10 yards from sacks)
  • (+1)Quarterback Hits (for every hit)
  • (+5)Turnovers (for every interception)
  • (+10)Turnovers (for every interception for TD)
  • (+1)Turnovers (for every forced fumble)
  • (+3)Turnovers (for every fumble recovered)
  • (+10)Turnovers (for every fumble recovered for TD)
  • (+10)Safety (for every safety)
  • (+1)Tackles for loss
Linebackers Coach
  • (-1)Total Rushing Yards (for every 10 yards)
  • (-5)Total Rushing Yards (for 200 yards)
  • (-1)Total Passing Yards (for every 25 yards)
  • (-5)Total Passing Yards (for 300 yards)
  • (-3)3rd Down Conversion via rush Completed
  • (-3)4th Down Conversion via rush Completed
  • (+2)2 Point Conversion via rush Made
  • (+2)Sacks (for every sack)
  • (+5)Sacks (for every 10 yards from sacks)
  • (+1)Quarterback Hits (for every hit)
  • (+3)Turnovers (for every interception)
  • (+5)Turnovers (for every interception for TD)
  • (+1)Turnovers (for every forced fumble)
  • (+3)Turnovers (for every fumble recovered)
  • (+5)Turnovers (for every fumble recovered for TD)
  • (+10)Safety (for every safety)
  • (+1)Tackles for loss
  • (+1)Passes defended
Defensive Back Coach
  • (+1)Passes defended
  • (-1)Total Passing Yards (for every 25 yards)
  • (-5)Total Passing Yards (for 300 yards)
  • (-3)3rd Down Conversion via pass Completed
  • (-3)4th Down Conversion via pass Completed
  • (-2)2 Point Conversion via pass Made
  • (+2)Sacks (for every sack)
  • (+5)Sacks (for every 10 yards from sacks)
  • (+1)Quarterback Hits (for every hit)
  • (+3)Turnovers (for every interception)
  • (+5)Turnovers (for every interception for TD)
  • (+1)Turnovers (for every forced fumble)
  • (+3)Turnovers (for every fumble recovered)
  • (+5)Turnovers (for every fumble recovered for TD)
  • (+10)Safety (for every safety)
  • (+1)Tackles for loss
Special Teams
  • (+1)Field Goals (for every FG made 1-30 yards)
  • (+3)Field Goals (for every FG made 31-50 yards)
  • (+5)Field Goals (for every FG made 50+ yards)
  • (-1)Field Goals (for every FG missed)
  • (-3)Field Goals (for every FG blocked)
  • (+3)Field Goals (for every FG blocked (defense))
  • (+10)Field Goals (for every FG blocked for TD)
  • (-10)Field Goals (for every FG blocked for TD (defense))
  • (+1)Field Goals (for every extra point field goal made)
  • (-5)Field Goals (for every extra point field goal missed or blocked)
  • (+5)Punts (for every punt made inside opposition 20 yard line)
  • (+10)Punts (for every punt returned for TD)
  • (+5)Punts (for every punt returned 50+ yards)
  • (+1)Punts (for every 10 yards returned)
  • (-1)Punts (for every 10 yards returned (defense))
  • (-5)Punts (for every punt returned 50+ yards)
  • (-10)Punts (for every punt returned for TD)
  • (+10)Punts (for every punt blocked for TD)
  • (+5)Punts (for every punt blocked (defense))
  • (-5)Punts (for every punt blocked)
  • (-10)Punts (for every punt blocked for TD)
  • (+3)Kickoffs (for every kickoff made inside opposition 20 yard line)
  • (+10)Kickoffs (for every kickoff returned for TD)
  • (+5)Kickoffs (for every kickoff returned 50+ yards)
  • (+1)Kickoffs (for every 10 yards returned)
  • (-1)Kickoffs (for every 10 yards returned (defense))
  • (-5)Kickoffs (for every kickoff returned 50+ yards)
  • (-10)Kickoffs (for every kickoff returned for TD)

Regular Season Schedule

Have a winning season, make it to the playoffs, obtain bragging rights, and win cash prizes!CoachFace® Fantasy Sports has 17 weeks in the regular season. This is a fixed setting that cannot be altered.CoachFace®, the new face of fantasy sports played through the eyes of the coaches.

CoachFace® Money

CoachFace® Money is a virtual currency that can only be used on our website.
CoachFace®, the new face of fantasy sports played through the eyes of the coaches.

CoachFace MLB General Rules

Building Your Fantasy Sports Team

After signing into CoachFace® Fantasy Sports, players will be directed to the game lobby. In the game lobby players have the options of joining a daily or weekly league. Once you have joined a CoachFace® league you will be asked to strategically create your virtual team of coaches instead of players. Players enter into a CoachFace® Draft where they have the ability to hire coaches to their team. CoachFace players have a $300,000.00 salary cap to hire 9 coaches, and must do it before the draft countdown clock expires. Play for free or joined a paid league and compete with friends, family, co-workers and sports fans from around the nation.

Setting up Your Lineup

Purchase your winning teams of coaches with a 300,000 salary cap. Players enter the CoachFace® draft after they have joined a league. To assemble your virtual team, you will begin by drafting or purchasing your coaches from a list of AFC and NFC professional coaches. Each team’s roster is made up of 9 coaches. Once the draft time has expired, all the available coaches will be placed in a free agent database for CoachFace® players to select from.

Team Roster Size

Roster Slots
Positions Starters
Manager 2
Hitting Coach 2
Pitching Coach 2
Base Coach 1
Flexible Coach 2

Roster Management

Players can only pick their roster before the daily or weekly games begin. Players will not be able to buy coaches from the draft once the first game of that week has started. All rosters are locked at the beginning of each game.

Daily League

Within the daily league players compete with their virtual team of coaches daily against other CoachFace® players within the same league. Strategically set your lineup each day to increase your chances of gaining the most points and winning the game. The winner of the daily game will be the player whose team receives the most accumulated points at the end of the game.

CoachFace Fantasy Baseball Scoring System

Manager
  • (+15)Win
  • (-8)Loss
  • (-2)Errors
  • (+2)Double Play
  • (+5)Triple Play
  • (+1) per runW/L Point Margin
  • (-1) per runW/L Point Margin
  • (+.50)Sacrifice Fly
  • (+.50)Sacrifice Bunt
Hitting Coach
  • (+1)Single
  • (+2)Double
  • (+3)Triple
  • (+1)Runs Barred In (RBI)
  • (+1)Walk
  • (-1)Strike Out
  • (+4)Home Run
  • (-.25)Out
  • (+1)Run
Pitching Coach
  • (+2)Strike Out
  • (-1)Earned Runs
  • (-1)Walk
  • (+5)Shut Out
  • (-1)Home Run Allowed
  • (-1)Hits Allowed
  • (-1)Hit Batters
  • (-1)Stolen Bases Allowed
Base Coach
  • (-1)Caught Stealing
  • (+2)Stolen Bases
  • (+1)Run Scores
  • (-2)Double Play
  • (-5)Triple Play

Regular Season Baseball Schedule

The Major League Baseball season runs from April to September. The MLB baseball season consist of 162 games for each of the 30 teams in the American League and National League, played over approximately 180 days. Have a winning season, obtain bragging rights, and win cash prizes!
Coming Soon
Coming Soon